Tuesday, 30 March 2010

Dance at the Interface: Issues and Solutions for Performing in the Techno-space

At first glance the potential relationship between dance and technology is not obvious.
From the apparent simplicity of human movement in an expressive range on the one hand to the brutal logic of the technological processes on the other, the sympathy and connection is not immediately obvious. Technological development in the dance space is about assessing the challenges posed by the data produced by the dancer, both technical and creative. This presentation is about the role technology can play in understanding and extending human movement beyond the body, its function in supporting and training dancers and the opportunities for using the substance of human movement as the basis for creative and scientific exploration. It includes examples of work conducted by the Visualisation Research Unit at the School of Art, Birmingham City University, including the role of dance in our technology development processes, and how this has changed the way we have approached dance as a part of our experimental processes.

Sunday, 10 January 2010

Creative Identity Theft: Issues for Artists in Collaborative Online Environments.

One of the most significant challenges to the development of a 'new media art' has been the question of ownership and its relationship to authority and authorship in online environments. Whilst this has been broadly true in relation to all areas of what we have come to call the 'cultural industries', the argument here is about how this differs and goes far more directly to the heart of the fine artist's conception of themselves and their work. Unlike music, where the rights of an artist to be rewarded for their work (often in reality a record company), or the breach of copyright through unauthorised distribution of music reflects the existing business models in these areas, the fine art experience opens new questions about what constitutes production, authorship and completion. This is especially true where the artist is seeking to use the 'new media' characteristics of the Internet, the potential for sharing and developing an art work through the participation of a user community.
This paper firstly discusses the qualities of online activity in relation to what is 'new' in 'new media', and examines the continued use of the technologies by artists to simply redress long standing disputes with the distribution models and editorial practices of 'old media'. It then seeks to identify the features of new technologies that distinguishes them from 'old media', principally the opportunities for interaction in real time, for collaboration, of skill sharing, of a wider audience that encounters work for reasons other than the contemplation of artistic work and the nature of proprietary technologies in themselves. These latter have rarely been developed specifically for artists, and often reflect the values and aims of the companies that generate them, presenting ethical and creative problems for artists who use them.
The difficulty for the artist is how to respond to this 'new' environment, given that it often runs counter to the training and practice of fine art, with its overwhelming emphasis on individual expression for the interest of gallery visitors. The difficulties artists encounter when their will and vision is not the main source of content or interest clearly creates a struggle about their relevance to the work that is produced, and often bruising encounters with technologists and user communities result. Acceding control to potential users to develop or reconfigure the data is fraught with issues from security to censorship, and often strikes directly at the intentions of artists seeking to engage in this way, and yet this is part of the online experience. For artists who identify themselves with their work as personal statement, this becomes a critical tension.
This paper draws on research at the Visualisation Research Unit (VRU) at the School of Art, Birmingham City University, and its collaboration with Eastside Projects, a new gallery located in Birmingham, on the Arts Council funded project 'EP:VV' (Eastside Projects: Virtual & Visualized). The development of an online gallery that reflects and resembles the physical space at an avant-garde gallery like Eastside and consistent with the content produced in it has thrown up important questions about the way in which arts experiences can be reproduced in the online space. The issues over how to create and curate art works that use the nature of the technologies, or represent them without simply creating 3D copies have led to difficult issues about why artists create work and who it is for in the online context.

Tuesday, 30 June 2009

Visualisation for the dancer: image-based technologies as support to dancer training

Imagery in dance training has generally been a relationship between the teacher's suggestion and the dancer's imagination. With the development of technology-enabled visualisation techniques, dancers can acquire a more objective view of the movements and position of their bodies, without being distracted by extraneous information. Visualisation technologies have become accepted and standardised practice in various sporting activities, and is accepted as a method of preparing for physical activity. 1 In dance and sport there is a powerful relationship between mental and physical performance. 2 The concept of visualisation as described in many classical texts and academic papers leads the performer through an internal journey of performing the act with a view to enhancing the exterior performance which is about to be delivered. If it were possible to complement this accepted method of dancer training by creating 3 dimensional models of movement from which dancers could learn and teachers could assess training needs, visualisation as a psychological construct could potentially be made more powerful. This paper discusses the possibilities for using existing visualisation technologies to support dancer training, in particular their suitability in complementing existing visualisation techniques and teacher interaction, based on practical experiments with student dancers performing arabesques.

The arabesque position was selected for analysis as the classic movement of ballet, and one that has sufficient complexity and detail for dancers to misinterpret body positions. In addition, the temporal frame is short enough for the technologies utilised to capture the essential body movements in sufficient repetition to gauge progress. By focussing on the Arabesque, the researchers were aware that most of the action takes place outside of the line of sight, potentially giving clear results of the effectiveness or otherwise of the combination of instruction and visual feedback.

Monday, 15 December 2008

Putting Your Foot Down: the Aesthetics of Latency

Paper presentation proposal, Dr. Gregory Sporton & Tychonas Michailidis, Visualisation Research Unit, Department of Art, Birmingham City University.

Traditionally, latency is considered as a problem in performance contexts, and nowhere has this been more apparent than in the use of the Internet for networked-based performance. The absence of latency in stand-alone computers contrasts with the experience of networked performance, creating ambivalence about the role the network can play in computer-based sonic and visual art.

This paper suggest that rather than being a problem for the digital artist, latency is an inherent property of the network, and as such is one of the determining features of the creative space. This demands that creative practitioners account in their work for latency as a creative and aesthetic aspect of digital arts practice.

The opportunities are more apparent when it comes to live performances or interactive installation using technology. Hardware communication, long cables and networking produce significant latency that does not respond instantly to the performance or installation situation. We discuss, through practical demonstration, not how to reduce latency to the minimum but rather how to use latency as a creative and aesthetic property within the presentation structure. Creativity through latency is exploited by suspending the expectations of what we experience visually, aurally and sensually.

We approach the aesthetics of latency in two ways. Firstly we examine the effect of different latencies by delaying the audio from the visual and vice versa. Secondly, we look at the effects of latency in audio-haptic domain. By examining the areas above we present some alternative approaches in digital creativity practice, experiencing latency from an audience perspective as well as the challenges for the performer.

Wednesday, 11 June 2008

Writing with Her Body: Transference of Movement, Spectacle and Meaning through Technology

Writing with Her Body: Transference of Movement, Spectacle and Meaning through Technology

When the American dancer Loie Fuller first appeared in Paris, she created a sensation. Her performances combined her graceful physical presence with the latest in stage technology, including lighting devices and gel colours (for which she often owned patents), augmented by prosthetics and vast quantities of silk that extended her body and the flow of her movement. The Symbolist poet Stéphane Mallarmé, inspired by her performance, described her as 'writing with her body' providing a rich starting point for the transference of literary concepts into performance.

Drawing on practical research work in networked art-making and motion capture developed by the Visualisation Research Unit at the School of Art, Birmingham City University, this presentation deals with the issues that arise when the moving body combines with technology to create new meaning to Mallarmé's phrase.

Friday, 8 February 2008

In the Service of the State: Art and Politics in the Soviet Union

A presentation on the impact and influence of the political changes in the Soviet Union on the Arts community from 1917-1940.


When the Bolsheviks seized power in 1917 they inspired a generation of young Russian artists. These artists were looking for practical ways to contribute to the new polity that would eventually become the Soviet Union, and to express the radical ideas of the revolution through their creative activities. The Soviets for their part placed great emphasis on culture, providing funding for many artists and developing many important cultural institutions. The dynamism of this outpouring of creativity waned as Stalin rose to power through the late 1920s, with attacks on formalism and individualism in the Arts restricting artistic activities and modes of expression. This presentation is about the role of the arts during the period 1917-1940, and the consequences that arise when all art has of necessity a political character.

Keywords: politics, russia, constructivism, aesthetics
Stream: Social, Political and Community Agendas in the Arts
Presentation Type: 30 minute Paper Presentation in English